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Saturday, June 30, 2018

The Heros Journey For Plotting And Self-Development

By Susan Wallace


Mythologists study mythology by contrasting them by methods, looking at older ones. Joseph Campbell was a mythologist who did the opposite, by comparing how they were alike instead of contrasting differences. Through this he developed the concept of the heros journey. Authors use it to develop plot, and individuals use it to change their lives.

This idea is much more than just a story structure. It is much more than a plotting element, though it is valuable as that in and of itself. It is a road map for self-development, however. Though it is recognized in psychological perspectives, it is a strong way to plan a story using the same principles to make the protagonist in a story become real to the reader.

One step in this process is called departure. This is when the character, or the individual if that applies, is required to depart the world they know and enter a new situation, leaving the comfort of the familiar. They must venture forth to a new situation, which in the story is a new adventure, or in the case of the individual, an adventurous undertaking.

Initiation is the stage when the hero faces all the trials and tribulations. They must face the dangers, monsters, or whatever their challenges are. The hero's skill and ability to handle conflict is tested. He may not always triumph, in fact he will not, but must persevere regardless to the outcome he faces.

During the stage named return, the hero must return home, no longer the same person. The trials he has withstood have matured him. He has a goal to achieve, and is now a mature person. This stage involves growth of the character as he matures. This is the ultimate goal of a story character, this change.

This system can be related to how the drama of a story unfolds. The thesis corresponds to the departure stage. This is the current world for the protagonist. The antithesis is the catastrophes that the character must face, and the antagonist they face. The synthesis stage is at the end, when they character has or has not set out what he wants, but has matured and is attempting to combine the old world he once knew with the one he now faces.

There are ten steps that are included in the three stages. These are the original world, the adventure, hitting the apparent point of no return when a major challenge is met, trials and dangers, a magical mentor with supernatural assistance, being in the dragon's lair, the moment of despair, and the ultimate challenge. At the conclusion of that, there is the homeward trip, then the rebirth of the character and his triumphant return.

Each of the steps fit into the three stages. These same stages and steps can be seen in a person's personal development as well. Sometimes a character that is part of a series remains static, not maturing. Just as a character can be "stuck" in one or more steps, not showing maturity but remaining static, so too can a person's personal development get stuck. The whole process has been detailed in depth in several book length works, but the process can be seen in outline form to guide a writer's plot.




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